Ready Player Two by Ernest Cline (2020) 370 pages
I listened to about half of this from a Libby audiobook before I ran out of time. Like the first book in this series it was narrated by Wil Wheaton. Then I finished it with a print copy.
The first book was definitely a case of liking the book better than the movie adaptation for me. This sequel continues directly after the events of the first book. Most of the main characters are back. There is quite a bit of exposition before the new quest, which will be the bulk of the adventure, is revealed. The virtual world of the OASIS becomes even more immersive with new tech. Cline succeeds in raising the stakes for this quest. Wade and his avatar Parzival lionize Halliday the creator of the OASIS in the first book. This time a corrupted copy of Halliday's consciousness in the form of his avatar Anorak holds much of the real world hostage. The other two co-creators of the OASIS, Ogden Morrow and Kira Underwood, get more of the focus, especially Kira. The new quest is all built around Kira's nerdy interests and reveals her love story with Og. Because of the life and death stakes there is a sense of rushing to collect each of the seven parts of the gemstone without spending too much time in any of the virtual worlds that the quest sends the heroes to, but I felt like it was enough time in each of the previously unexplored worlds. I wish the new characters who assist Wade with a side quest got a little more time to shine. Otherwise, I really don't understand the many negative reviews on Goodreads. It is as if people were set against this book even before publication and couldn't give it a fair chance.
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